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Battlefield Heroes: When are Micro Transactions too far?

So i’ve been on a bit of a Battlefield franchise binge the last few days, even enjoying Battlefield 2 again, which always used to annoy me with it’s horrifically innacurate guns and over-reliance on explosives. As part of my little adventure, I had a crack at  Battlefield Heroes (Which you can play, completely free, right here). I made a wonderful ‘German Heavy’ who looked as hot as that TF2 style could let him, and then joined the first random game I could.

Now, I don’t want to go stroking my own horn here, but I’d like to think I’m not too bad at shooters, and indeed I finished first a number of games, however, I had one major, MAJOR gripe with the game. During the game, I saw one enemy in a long trenchcoat running about with a Thompson SMG I think. Each shot he fired would set me on fire and cause a DoT which would kill me in ~5 seconds, even if I was mashing my heal and unloading my chaingun into him, I’d always die first. In the end it took THREE of us to take him down. This is not him running around buildings, jumping over walls and demonstating other skills, we all used our health and sheilds just as much as he did, and if he’s stood still, the same would have happened. He was basically so overpowered that during the game he died _ONCE_ and had the highest number of kills, not through being a better player, but by simply having weapons so overpowered, we couldn’t hurt him quick enough before having our health DoTed away.

Now this brings me on to my point of this article: In that situation, in that one example, is it _FAIR_ for me to say the balance is poor? Is it fair for me to say that the game is broken? I’ve put nothing toward this game, no time or money, this guy has essentially bought the game and it’s perks, and is being rewarded for it by being a considerably more powerful soldier. Should it be a cake walk for him in situations like this, or should he only be grouped with other Pay2Play players, rather than the Free2Play? Should he be punished for constantly killing and joining games with F2P players or lowbies?

Now… if WoW or something where to pull a stunt like this, yeah i’d be more annoyed (No the Pet store does not count, they do not make you uber powerful) but with BF:H I can kinda see exactly why it’s done. The game is free after all.

What’s your opinion on Micro-transactions both in the case of BF:H and other products?

It’s so cheap! (But only if it kills me…)

I’ve been playing FPS games since I first got my grubby little paws on Doom way back when. Since then I was hooked, and my diet of choice always contains at least one FPS, just to keep me regular. After the advent of Unreal Tournament, I started getting into competitive gaming, facing off against up to hundreds of other players in tests of skill and reflexes. After a while I improved, I still remember my first win, and since then I feel I’ve become an above average FPS gamer… yet all to often I hear, and even bellow it myself from time to time, the words that should make any gamer roll their eyes: “Cheap!”

Like a sparrow that learn to play games, you hear this mating call litterally hundreds of times a day if you play in public T.S.\Vent Channels (The main reason I don’t any more). Yet these people screaming it are often the very first people to use a 40MM grenade on one guy 6ft away, who’s looking the other way and having latency issues. Why do we scream cheap at the screen whenever we’re taken down in some way?  Now some might argue “Because it takes no skill!” or “Because you’re not supposed to use that weapon like that!” or some other .. excuse. I used to know a guy, who turned out to be a massive jerk, who whenever he died, he would litterally scream the excuse into his mic some excuse or other “Oh my god I shot him!” or “God damn lag!” or my favorite “Oh fuck off! No way!” He could never, ever accept the real reason he, and the countless other sparrows out there that feel the need to scream something is cheap, is simply: Because it killed you. You where simply outplayed.

A sure sign of an inflated ego is never ever being able to accept you where outplayed. That you lost because the other person was better than you, and had the foresight to use ALL their tools  available to them to make sure you died. In a game like, say, Modern Warfare 2, firing an RPG at an infantry means  he’s now boned against other things, such as choppers, harriers and AC-130s (Admittedly they’ll probably still get slaughtered, but that’s a rant for another post) and in games such as Battlefield, you’re now bummed against tanks.

Rambo <3s pwning scrubs with his M60. So should you.

You see, I used to be firmly in the sparrow camp. I’d shout “CHEAP!” all the time along with everyone else. I’d groan every time a sniper hit me. I’d foam every time a 40mm grenade hit me square in the chops. And then I played Bad Company 1. The single player in this game essentially taught me to use everything I had to hand. I had a 40MM Grenade Launcher, why wasn’t I using it? I had a rocket launcher and there are three guys in that house. May as well! So I did, and I learnt. Few weeks later, Bad Company 2 is in my 360, i’ve just unlocked the M60 MG with ACOG scope and I finish that game with 50+ kills and a mere 7 deaths… and then I got neg rated, and told that the M60 is “overpowered”  … Oh really? If it’s so imba, why are these legions of drones not using it?

And this is where I’m going to end it. If something is so overpowered you can’t beat it, use it. Prove it’s overpowered to the devs, keep using it until you see change. This also goes to you Street Fighter scrubs who complain that Sagat’s SHK is overpowered yet can’t win a game for shit with him. Even better, go win EVO with him, and tell everyone why you did.  This goes to all you crying runts who think the M60 is so bad, if that’s so, why don’t you all use it? Hell, you’ll even get lots of bonus points for ressing and healing people as a medic. That’s good right!

Every time you lose in a game, it should be a learning experience, so make sure you learn, or you’ll keep padding my kill count.

Friends Before Fun

Two harpoons tethered by thick chains raced through the air, slamming into the purple dragons hide with enough force to sink a battleship. Instantly the Bastilla’s winches kicked in reeling the harpoons in, and in turn, dragging the giant lizard to the ground, as it falls I watch it’s decent, carefully timing my approach before I set off at a sprint, intending to be the first thing it sees when it opens it’s eyes. I make it, it’s face impacting into the ground mere inches from me and without breaking stride I slam my shield across it’s face, snapping it’s head aside and causing it to step back a little. I following up with a series of savage thrusts from my sword, drawing my blade almost ineffectively across it’s thick hide.

If it wasn’t for those magic users, it might have had me…

As the fight draws out I noticed the immense heat from it’s breath is starting to melt my armour, the rapid heating and cooling is causing some joints to seize up, with one herculean effort, I thrust my sword in through the one of the beasts eyes, it’s flanks and rear being hammered from everything to fireballs to rifle rounds. The beast freezes for a second, lets out one last defiant roar… then collapses.

Razorscale dies

Death of Razorscale

Achievements ping across the bottom of my screen and I give them little more than a cursory glance. I stand over the beast for a moment, while Squick, our Shaman, starts rifling through the beasts hoard, probably looking for anything that he might be able to sell knowing him, and I just watch the beast, very clearly dead and no threat whatsoever but this… this feels wrong. I stay for a moment, looking into it’s dead eyes, Razorscale I think they called it… I didn’t care, just another dragon to me, all you gotta do is watch out for the fir- My musing are interrupted by Gorfy pulling it’s skin off and then the beast vanishes. I march on over to the group, some people already clutching their hearthstones tightly. I keep quiet, clean off my blade and holster it, working the joints in my armour again to loosen them up. What is this feeling? It’s not guilt, I couldn’t care if that thing lived or died… and it’s not joy either. And then I realise what it is: Apathy.

WoW has started to become less and less fun for me these days. I’m losing my focus, my motivation to even log in anymore and most of the times I do it’s because I get at least three people on MSN pleading with me to come tank XYZ for them. I wonder why I still log in, why I keep playing WoW. The constant changes and nerfs to my class set my learning curve back every single patch, the pain, and annoyance of running that one dungeon over 30 times just to get some nice new boots has worn me down do the point I groan every time someone asks for a heroic… and yet here I am, in the depth of Ulduar in the aftermath of a giant battle with a huge dragon.

WoW has changed for me, all I see are flaws and annoyances where once I saw an exciting class and huge open world. All I see are mechanics and gimmicks where once I saw challenge and exciting, story driven encounters. And yet I keep logging in, I keep helping out my guild where I can, working on that next item.

So I mused on it.

I spend a few hours thinking, then another hour having an almost aimless rant at poor Squick who probably didn’t deserve to have my foam flying at him. He suggests that maybe I’m burnt out, and I agree, maybe I am. Maybe I need a new world to explore, a new set of challenges to overcome, less gimmick fights and more challenge, less reliance on optimal builds and perfect DPS rotations. Maybe I need something to test ME again, not 10 people’s ability to avoid fire on the floor or floating orbs for the 18th time this expansion.

But I stay, and I’ll be sure to stay as long as my guild need me. As long as that guild considers me a friend and an asset I’ll be there for them as best I can because I realised that those people, that guild… if it wasn’t for them I’d have stopped playing a LONG LONG time ago. Moved on to some other MMO or stopped playing them all together. That guild helped my circle of friends grow, even in real life, that guild has gave some of the most enjoyable and memorable times I’ve had in years. But that guild is also thoroughly entrenched in WoW…

So you can keep me for now, Blizzard; you can keep me for now.

The Death and Rebirth of the MMOFPS: Prologue II

With a monumental mechanical crash, a giant, heavily armoured foot lands just feet away from, making me to snap my view up just in time to see the Battleframe Robotics unit unload toward the enemy tower… Though I didn’t see anyone at the tower, so I’m not sure who he’s shooting at. I slowly continue my way toward the tower, ducking behind cover occasionally, getting gradually closer; The BFG however just plods on over, pointing both it’s rotary chain guns and the nearest door, and sits there, looking like a puppy who’s latest play thing just got stuck under the sofa and it can’t quiet reach it.

I work my way closer and ready my Mini Chain gun. I poke my head around the door way, glancing down the stairs toward the spawn tubes… clear. I move to the central pillar, then glance around the flight heading up toward the top of the tower… clear. I take a few steps out more and toss a grenade up around the stairs and hit absolutely nothing. I repeat the process at the next flight of stairs, then one one after, I check the area around the control console with Darklight, looking for any camoed soldiers and see nothing. I continue up the tower a little more and clear the roof, also empty. Back inside the tower a squad mate tells me he and his buddy are covering the spawn tubes, and it’s safe to hack the tower’s terminal, which I happily make a start with.

These moments always fill me with suspense, even after years of doing this I still hate turning my back on any potential enemy while I work the console. I’m not certed for hacking either, so this always takes time. I pull out my R.E.K hacking tool and get to work, carefully keeping one eye on my minimap, the other on the chat window. A massive series of explosions outside causes the hulking BFR to explode far quicker than it should have, I ignore it focusing on the hack job, almost done. Another series of shots, and what sounds like a New Conglomerate Jackerhammer firing about 18 times at once, one of the guys on the stairs is reported as KIA … had those rebels developed a new weapon? A lot had changed on Auraxis since I was last here but I’d heard nothing of a new rapid fire weapon in the NCs arsenal… I was never going to get this done in time… I stop the hack, re-equip my MCG and bolt down the stairs to lend my support to the soldiers covering the tower. I get there in time to see a single New Conglomerate soldier teleporting around, like something out of a Japanese horror show, his body twitches and warps around far faster than anything that could be attributed to lag. The second Terran soldier backs away up the stairs toward me, firing his Cycler randomly toward the  phantasmal rebel, and I lend my MGC fire sending a hail of bullets to cover the poor recruits retreat. In less than a second of me opening fire, both the I and the other soldier are dead caught in a near instant-killing series of rapid firing heavy shotgun rounds. Faster than my MCG, faster than his cycler…

Planetside BFR

That one NC down there with the Rocket Launcher is probably hacking.

I frown as I’m presented with the respawn screen and glance over my shoulder toward my router, not quiet sure what I’m looking for. “Was that just lag?” I ask myself before turning back to the monitor and hitting the nearby base as my respawn location. I work my way back up the base walls, and I look toward the tower I was at just as it switches over to New Conglomerate control. I position myself on the wall and watch the direction of the tower… when to my amazement the soldier who claimed that tower single handed starts flying toward the base, not in a vehicle mind… something more akin to Superman. I glance at the global comms log, and there are at least twenty shouts of “Fuc*ing HACKERS!” and “Christ, another damned cheater!” I man up a little and open my com: “Is this normal now?” I ask, expecting people to laugh at the absurdity of my question… “Unfortunately!” is one response, followed by “I don’t think anyone who still plays New Conglom DON’T cheat.” My heart sinks.

After a little research I learn it’s true. Planetside, the game I once loved, my first MMOAnything, is rife with cheating. It’s population now less than 100 people, even on weekends, and a company that couldn’t care about it’s status in charge of it.. The game, for all intents and purposes, is dead. The forum is full of people not asking for new features, not even complaining about the balance, but pleading with the only TWO developers left to just pull the plug on the ONE and ONLY server remaining… and I can’t help but feel just a little upset, and incredibly frustrated. This is two games SOE have killed now, left out to rot and flounder by uncaring developers and uncaring suits just because it’s not Ever-fucking-Quest II. I log into their website and cancel my account to planetside shortly after.

What happened, S.O.E. … what happened?

The Death and Rebirth of the MMOFPS: Prologue I

“Where the hell are those tanks!?” I hear someone shout over the racket of SMG fire. “They’re coming! Hold just a little longer!” I manage to pick out over twelve other responses; I hear someone else cursing as he’s hit, and another claim that “Jerry is fucking everywhere!” which somehow raises a smile from me. I dare a peek out of the window, over the shoulder of the Machine gunner currently laying down a very inaccurate and uncaring salvo of suppression fire. I make out the shape of a German Sdkfz 232 sat about a kilometer away, happily spraying his MGs down the street next to the building we’re in, and with almost dramatic timing I see a squad full of soldats unload next to it from a Halftrack, the Machine gunner next to me rakes fire across the squad as they scatter for cover and I decide I’ve seen enough of that.

I lean back around the corner and watch a high command officer, resplendid in his dress uniform is surrounded by two other officers, all three of them staring blankly at their hand held flip maps, occasionally shouting out a new enemy contact as they confirm the valididty of contact report from the poor sods closer to the front. Our squad has been held back, under special order from these high command officers to provide close support for the armour that should have been here ten minutes ago, we’re under orders to defend ourselves if needed, but not to engage unless we have to.

Then we hear it, a slow rumbling at first, then unmistakable grinding and squeaking of armoured vehicles coming from behind our building, then a sickening moment as everything goes quiet, a sudden loud “Thoom” and then an explosion. Was our lead tank just taken out? One of the officers pokes his head out the window then leans back in moments before rifle fire stitches up the wall next to him.  He opens his mic again “They’re in the capture building! We gotta go! Move!” He shouts as the squad and I burst from cover toward the capture building, srapying everything we have,  the shape of two friendly tanks roll alongside our little group, their Mg’s blazing, their occasional cannon fire is deafening.

After hours of hard fighting I hit the Escape key “You can De-spawn in 10 seconds. RTB – Army Base” I made it… alive and well, with an impressive kill record,  and only a minor wound. I tug the now sweat soaked microphone from my head and realise I’m shaking from adrenaline, and that I was in that one little town for nearly 4 hours. I don’t think any of the officers survived and our little team has been scattered across the village. What started out as a quaint little town is now a smoldering pile of rubble and corpses, charred tanks sit every few hundred meters and one of the tanks that came to support us earlier is all that remains of a group of 8, it’s treads blown clean off on one side, yet all it’s crew alive and well. How they managed to keep the enemy at bay right in the middle of the street is beyond me…

And then it hits me: I havn’t had this much fun in an MMO, OR a shooter in a looong time. As I work my way back out through the menus to the exit button I stop and wonder: Why did I ever quit WW2 Online?

To be continued.

MMOs: Global Agenda vs Mech Assault 2 and Exteel

GlobalAgenda1

Global Agenda: Is it really an MMO?

So, a long time ago I was lucky enough to get into the Alpha of Global Agenda. Back then it was very simple, very messy, hardly a game worth looking at let alone playing, and I left it, quickly forgetting about it and moving on. However Steam recently started advertising it all over it’s front page and it reminded me that I still have access to it. With the game now in late beta, less than 3 weeks away from launching, how is it?

Long and short of it is: Not good. Taking into account nothing but game play, ignoring the (many…) balance issues and technical quirks, the game feels like little more than UT in third person. The ‘MMO’ aspect is none existent and I’m honestly not sure how they can get away calling it an MMO at all. If this is an MMO so was Steel Battalion, so was Chromehounds, and Mech Assault 2: Lone Wolf, STILL IS an MMO.

Mech Assault 2: Conquest Mode, the Orginal GA.

What I find very interesting mind you is that HiRez Studios, the chaps behind Global Agenda, are pushing Conquest mode as their big thing. The reason you’ll want to play a subscription… That screenshot over there to the right is the Galactic Conquest map from Mech Assault 2, the game mode is called Conquest and is a meta game where groups of players, usually 10 on 10, play to fight for a system.. That is an original Xbox game, has no subscription plan, and is superior to GAs game play in that I can choose to pilot a ‘Mech, go it on foot in an Elemental Armour or perhaps support everyone else from the Air. Global Agenda offers only one option, go on foot or GTFO, see that Mech in the picture up there? That’s AI controlled.. Chromehound’s Neroimus War was the same game play, as was Steel Battalion’s. NOT ONE of those games had the cheek to call themselves an MMO, and not one charged a monthly fee to access the (considerably more fleshed out…) Conquest modes.

Essentially, what GA does differently than any other games is that it adds a class based infantry system. You can choose to play one of four roles:  Assault is the heavy weapons guy of Global Agenda, has all the big guns and is supposed to have the most staying power of any class. In my experience the slow movement and weak weapon damage when using your special weapons simply gets you killed faster than any other class. The Robotics guy is a support class, and is essentially the Engineer. He can deploy shield walls and gun turrets, and interestingly enough his basic assault rifle does more damage than anyone else’s. He can also build very powerful turrets and I found I had the most success with this guy. Next up we have the medic: Guess what he does.. And finally, Recon… and here is where I feel the game falls flat on it’s face. A game that is supposed to be all about team work and co-operation has a class made for solo play… longest range and hardest hitting gun of any class. Can cloak and sprint at the same time. Gets an even better sprint on top of that and also gets more ways to kill than any other class. This will have the most players at launch by far…

Exteel1

Exteel: Another game that claims to be an MMO.

This brings me on to my real point: A game like Global Agenda should take the route of the many Conquest style games before it and simply do away with classes. Let the player determine their role by their choice in gear and armour. Exteel, a game with almost exactly the same game play as Global Agenda pulls this off superbly, to the point where I prefer this much older, and Korean game over the prettier and shiny Global Agenda. Players are not stupid, and the hardcore competitive crowd GA is aimed at will use any and all tools they can to win. This means the majority will be running around as Recon and exploiting weapon builds and as soon as HiRez fix one, they’ll all move to the next Flavor of the Month. It’s a never ending battle every class based shooter has to deal with, and one that is easily avoided. Do not push away creativity, do not force the user to select a class and then stick to it. Let them experiment, let them change what they’re doing. In Exteel a player simply has to change their weapon and they can switch roles, but a dedicated player will spend hours in the hangar, fine tuning their mech parts to perfect their build for the role they enjoy without feeling like they’re locked to that choice too harshly.

Is Exteel perfect in this regard? No, far from it, however it is in my opinion a vastly superior and infinitely more fun game than Global Agenda is at the moment. I very much doubt GA will stay in it’s current state for long, and i’ll be sure to keep an eye on it, and keep you posted, but for now, do yourselves a favour and go play the original and balanced Conquest games, or enjoy some free mech action with Exteel.

This is the first in what I hope will be a series dealing game design, player experience, balance and hype. Stay tuned for me!

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Something real soon. Promise! :D