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	<title>Comments on: MMOs: Global Agenda vs Mech Assault 2 and Exteel</title>
	<atom:link href="http://sky.kaitain.org/2010/01/globalagendavsma2/feed/" rel="self" type="application/rss+xml" />
	<link>http://sky.kaitain.org/2010/01/globalagendavsma2/</link>
	<description>It is madness for sheep to talk peace with a wolf.</description>
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		<title>By: Pika</title>
		<link>http://sky.kaitain.org/2010/01/globalagendavsma2/comment-page-1/#comment-5</link>
		<dc:creator>Pika</dc:creator>
		<pubDate>Wed, 13 Jan 2010 00:30:49 +0000</pubDate>
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		<description>I somewhat agree with you, Grave. Yes it was ruined by the players, HOWEVER that was an exploitive build that could have been easily fixed, however the developers let the game down that time, not the player. All that required was a patch to limit leg and weapon types, a very easy fix indeed.

Instead the developers let it rot, shame.</description>
		<content:encoded><![CDATA[<p>I somewhat agree with you, Grave. Yes it was ruined by the players, HOWEVER that was an exploitive build that could have been easily fixed, however the developers let the game down that time, not the player. All that required was a patch to limit leg and weapon types, a very easy fix indeed.</p>
<p>Instead the developers let it rot, shame.</p>
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		<title>By: Gravecat</title>
		<link>http://sky.kaitain.org/2010/01/globalagendavsma2/comment-page-1/#comment-4</link>
		<dc:creator>Gravecat</dc:creator>
		<pubDate>Wed, 13 Jan 2010 00:27:34 +0000</pubDate>
		<guid isPermaLink="false">http://sky.kaitain.org/?p=9#comment-4</guid>
		<description>Unfortunately, in my experience I tend to find that it&#039;s not merely class-based shooters that suffer from the players who &quot;use any and all tools they can to win.&quot; I still sigh every time I think of ChromeHounds -- surely the opposite of class-based gameplay, since players are free to use any construction pieces they see fit, and yet, it was plagued by players using techniques which bordered on exploiting.

So, I don&#039;t agree that class-based games encourage such asshattery; I&#039;d wager that you&#039;ll find equal amounts of wanging in any competitive game (except for those which make a massive effort to maintain balance, such as 2D fighters), it&#039;s just that the class-based mechanic tends to place a rather large, distinct magnifying lens on top of the existing issues.</description>
		<content:encoded><![CDATA[<p>Unfortunately, in my experience I tend to find that it&#8217;s not merely class-based shooters that suffer from the players who &#8220;use any and all tools they can to win.&#8221; I still sigh every time I think of ChromeHounds &#8212; surely the opposite of class-based gameplay, since players are free to use any construction pieces they see fit, and yet, it was plagued by players using techniques which bordered on exploiting.</p>
<p>So, I don&#8217;t agree that class-based games encourage such asshattery; I&#8217;d wager that you&#8217;ll find equal amounts of wanging in any competitive game (except for those which make a massive effort to maintain balance, such as 2D fighters), it&#8217;s just that the class-based mechanic tends to place a rather large, distinct magnifying lens on top of the existing issues.</p>
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